Freedom to combats! Full-scale action adventure RPG.

Update Info! 2. Addition and Adjustments of Skills

Thank you for playing Aurcus Online.
We have implemented a major update on May,17 2018.

- Level Cap 100 Released
- Addition and Adjustments of Skills
- Small-Scaled Guild Mission Implemented
- Field Treasure Box Hunt Implemented
- Change of the Server Specifications

■ New Skills Added
Total of 12 new skills have been added with 1 for each job!

[Paladin]
Holy Smite: Attack by striking the light hammer forward


[Priest]
Innocent Crux: Fling a cross shaped magic bullet and if it hits your allies it recovers them, while if it hits the enemies it will deal damage


[Berserker]
Gaia Ground: After striking the ground with your weapon, slash with momentum


[Warrior]
Mana Resonance: Pouring mana into the ground and attacking in an area while getting a 10 sec. buff that increases applied damage for yourself and allies


[Wizard]
Graas Lanze: Attack by producing ice blocks that tracks the target


[Archmage]
Catastrophe: Create a vortex of darkness forward then summons a sword to attack


[Archer]
Magic Arrow: Fire an arrow wrapped in magic powers that have penetration effects


[Trickster]
Observe Eye: Add an effect that raises CRI damage for Sharpness *Passive Skill

[Samurai]
Master: Zansora: Generate a shock wave forward while jumping backwards


[Shinobi]
Ninja Tool: Smoke Ball: Throw the smoke ball forward to create a smokescreen. ATK and DEF of enemies inside the smokescreen area will decrease


[Guardian]
Prohibited Area Flag: Summon a Flag which activates a buff that increases ATK/MATK of yourself and allies while decreasing DEF/MDEF. 2 or more flags cannot be summoned, and it will disappear from the oldest flag
[Defense Stance Only]


[Mana Slinger]
Mana Injection: A buff that adds MP Recovery and MDEF increase effects when you use Stream Buster on an ally *Passive Skill

■ Skill Adjustment
We have taken into account the balance between the jobs, and have adjusted the skill effects.

[Cleric]
Smash: Attack Power rate +20%
Ground Buster: Attack Power +15%
Lightning Field: Attack Power +30%

[Paladin]
Shield Combination: Attack Power +20%
Shield Blow: Attack Power +30%
Shield Impact: Attack Power +10%
Demolish Armor: Changes to the calculation when overlapping with other defense power reduction debuff. Decrease the amount of the debuff effect
Haste: Change the increase amount of the effect when Skill Lv rises from 2% to 1%. Change the non-applicable skill of the CT reduction effect. Change the CT from 20 sec. to 25 sec.
Chain Bind: Change so you will not be in a freeze state during binding.

[Priest]
Divine Heal: Amount of the recovery effect adjusted
Sanktus: Increase the amount of recovery when increasing Skill Lv. Increase the Skill Lv Cap from 10 to 20. Change the CT evenly to 30 sec. for all skill level.
Lightning Bite: Attack Power +40%
Sacrifice: Attack Power +15%

[Berserker]
Bisect Edge: Attack Power +15%
Bloody Absorb: Attack Power +10%
Life Conversion: Attack Power +30%
Impact Swing: Changes to the calculation when overlapping with other defense power reduction debuff
Bloody Strike: Amount of recovery decreased
Absorb Strike: Amount of recovery decreased

[Warrior]
Cross Pressure: Attack Power +3.5%
Mana Burst: Attack Power +15%

[Wizard]
Chain Thunder: Attack Power +5%
Soul Projection: Attack Power +10%

[Archmage]
Pers Spear: Original Bullet's Attack Power +5%. Small Bullet's Attack Power +1%

[Archer]
Concentration: Granting of the buff to your party member changed to a buff around one's area. Increase MATK added to the buff effect
Drive Shot: Attack Power +30%
Trident Arrow: Attack Power +10%
Arrow Rain: Changes so that enemies of the blown state will not be affected from the blow effect

[Trickster]
Sharpness: Granting of the buff to your party member changed to a buff around one's area. Buff duration changed from 10 sec. to 15 sec. Amount of buff effect decreased
Sault Schuss: Attack Power +15%
Supernova: Attack Power +30%
Assassination Dagger: Attack Power +3%
Dispel Pain: Attack Power +20%

[Samurai]
Headlong: Attack Power +20%
Master: Soukoku: Attack Power +5%
Master: Jinrai: Attack Power +5%
Master: Kasumi-oboro: Attack Power +10%
Master: Senko: CT changed from 15 sec. to 25 sec.
Master: Sekka: Attack Power and Fixed Damage reduced. Changes to prevent binding from the frozen state
Secret: Gekko: Fixed Damage reduced
Master: Retsuzan-hyofu: Fixed Damage reduced
Master: Mikagami: Fixed Damage reduced

[Shinobi]
Gold Escape Technique: Attack Power +10%
Tatami Flip Technique: Attack Power +10%
Wind Escape Technique: Fixed Damage reduced
Thunder: Attack Power reduced
Dance: Fixed Damage reduced

[Guardian]
Circulation: Changes to the number of times required to reach the maximum effect value from 50 to 10
Thrust: Attack Power +20%
Cross Thrust: Attack Power +20%
Barrage Fire: Changes to the amount of the Attack Power increase to 0.5 when increasing Skill Lv. Changes to the amount of the Fixed Damage increase to 5 when increasing Skill Lv.
Tornado Slash: Attack Power +10%
Charging Lance: Attack Power +20%
Various Pierce: Attack Power +10%
Mighty Swing: Attack Power +10%
Shooting Stab: Attack Power +20%
Spiral Slash: Attack Power +20%
Immobile Flag: HP of the flag decreased

[Mana Slinger]
Naughty Smite: Attack Power +40%
Wild Blow: Attack Power +20%
Reckless Drive: Attack Power +40%
Drop Buster: Attack Power +30%
Vortex Cannon: Attack Power +5%
Assault Cannon: Cleave Attack Power +20%
Last Resort: Magic Attack Power +3%

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